The original games
Crash, dice, plinko, mines, limbo, keno, towers and hi-lo — how each one is actually constructed and where its edge lives.
Mines Game Odds: Every Probability on the Board
Mines game odds derived exactly: survival probability for any mine and pick count, the fair multiplier behind each, and how to check a payout table for edge.
Plinko Odds: The Binomial Distribution Behind the Board
Plinko odds computed exactly: the probability of every slot on a 16-row board, why the 1000x pockets add almost nothing to RTP, and how to check any table.
Dice Under the Hood: Roll Derivation, Payouts and Edge
How the crypto dice game works: deriving the 0.00-99.99 roll from an HMAC, the payout formula 99 divided by win chance, and why every slider position pays 99%.
Crash Game Math: How the Multiplier Curve Works
Crash game math derived from scratch: how the bust point comes from the hash, why every cash-out target has the same expected value, and what really changes.
Other topics
How provably fair works
Server seeds, client seeds, nonces, hashing and the commitment scheme that makes a result checkable after the fact.
Verification guides
Step-by-step walkthroughs for checking a specific result yourself, per game, with the code you need to do it.
Game maths
House edge, RTP, variance, expected value and the payout formulas that connect them.
Systems & bankroll
Why staking systems do what they do to your distribution of outcomes, and what risk of ruin actually looks like.